Update SESSION_LOG.md - Add Dec 14 entry and expand Dec 20 with architecture reality and wire contract findings

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jester 2025-12-20 23:18:00 +00:00
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# Session Log zlh-grind
## Session Dec 20, 2025 - Port Allocation & DNS Fix
### ✅ Completed Fixes (zlh-api)
1. **handlers/provisionGame.js** - Added `portsNeeded: portsNeeded || 1` (default port allocation)
2. **provisionAgent.js** - Changed DB field `ports:` to `allocatedPorts:` (schema match)
### ⚠️ DNS Bug Identified (NOT YET FIXED)
**File:** `src/api/provisionAgent.js`
**Problem:** Passing FQDN to EdgePublisher instead of SHORT hostname
**Changes Needed:**
1. Line 46: Delete `const ZONE = ...`
2. Lines 330-331: Delete FQDN generation (`const slotHostname = ...`)
3. Line 402: Change to `slotHostname: hostname,`
**Impact:** Game provisioning works but DNS records not created
Append-only execution log for GPT working in ZeroLagHub environment.
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## Session Dec 19, 2025 - Dev Container Split
- Split provision.js into provisionAgent.js + handlers (provisionGame.js, provisionDev.js)
- Added dev container support
- INTRODUCED: FQDN bug in EdgePublisher call
## 2025-12-14
- Goal: Stabilize zlh-agent provisioning pipeline for game + dev containers + addons without regressing game provisioning.
- Scope: Agent routing (ctype=dev), local artifacts strategy, addon skeleton, initial end-to-end tests.
- Adopted single base template approach (zlh-agent template) where agent installs roles at runtime.
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## Session Dec 13, 2025 - Initial Implementation
- Created zlh-api repository
- Agent-driven provisioning pipeline
- All 6 Minecraft variants working
## 2025-12-20
- Goal: Restore reliable end-to-end provisioning for **game + dev** without regressions; preserve the explicit orchestration steps/logging.
### Current Architecture Reality (IMPORTANT)
- We are on **single base template**: `AGENT_TEMPLATE_VMID` is the only template in `.env`.
- In this workflow, **any zlh-agent code change requires rebuilding + pushing the binary into the template container**.
- That effectively means: **agent change = new template promotion**.
### Key Findings / Fixes
- Game provisioning steps are functioning again and show clear step-by-step orchestration output (allocate VMID → clone → configure → start → IP → agent config → wait → DB save → edge publish).
- Dev provisioning failure was traced to a **wire contract mismatch** between API JSON and agent `state.Config` struct tags:
- Agent expects: `container_type` (snake_case) on the JSON wire
- API refactors were sending: `ctype` / `containerType` (camelCase) in some variants
- Result: `cfg.ContainerType == ""` on decode → agent routes into game path → errors like:
- `unsupported container identity (containerType="" game="")`
### Decision (to minimize churn)
- Because agent changes force a template promotion in this pipeline, the correct short-term move is:
- **Update API to emit `container_type`** to match the existing agent contract
- Avoid touching agent code until we intentionally rev the template
### Operational Guardrails
- Do NOT remove or "simplify" the explicit provisioning steps/logging; they are required for debugging and operator confidence.
- Treat `container_type` as the canonical wire key until the next planned template rev.
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