zlh-grind/OPEN_THREADS.md

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# Open Threads — ZeroLagHub
This document tracks **known open questions and deferred decisions**.
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## High Priority
### Server Detail / System View
- Define System View layout
- Decide runtime vs metadata sections
- Determine console availability per server type (GAME vs DEV)
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### Resource Schema
- Finalize Resource / Server model
- Define capability flags
- Map agent-reported state → UI state
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## Medium Priority
### Notices System
- Wire notices to real events
- Define severity levels
- Persist "since last login" state
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### System Health Logic
- Replace mocked connectivity check
- Define degraded vs critical thresholds
- Decide when yellow state is shown
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## Deferred (Intentional)
### Billing
- Plan structure exists
- UX hooks reserved
- No implementation until platform stabilizes
### Bulk Operations
- Explicitly removed
- Will not return unless a future use case demands it
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This file is intentionally opinionated.